Four leisure sectors set to growth earlier than 2025

Home Business Magazine Online

Technological advancement offers imaginative solutions to age-old problems every year. But not every new idea will deal with topics like transportation or communication. In fact, entertainment is one of the most lucrative industries in the world.

The media industry alone will be worth up to $ 2.1 trillion by the end of this year, according to Statista. With revenues this high, companies will do everything in their power to stay at the forefront of technological advances.

The following Tech battle between the biggest names in the entertainment industry, from broadcasting groups to film production companies, has created a range of fascinating opportunities for consumers. The NBA now has a VR subscription pass for regular season games, while Joe Rogan’s The Joe Rogan Experience introduced many to the latest entertainment trend: the podcast.

There are also no signs of slowing down. But with a view to the future, in which sectors of the industry are the biggest overhauls pending?

Sports

Entertainment is usually geared towards the consumer. However, eSports is an emerging industry that already has 26 million viewers in the US, according to eMarketer – but this emerging sector will have more than 1,000,000 viewers.

Looking ahead, eSports will have a direct impact on pop culture. Popular tournaments will not only be the domain of live streams on Twitch, but will become highly published and broadcast events. Top eSports gamers will achieve celebrity status that will impact the surrounding sectors from fashion to music to podcasts. Partnerships like the one between Ninja (a famous player) and Adidas have already resulted in extremely lucrative ventures.

Photo by Ehimetalor Akhere Unuabona on Unsplash

Of the 4 platforms we are dealing with today, esports is certainly the one that is growing the fastest and is already the most consolidated. In fact it is Prizes awarded that have exceeded 10 million euros, like DOTA2, a multiplayer online arena fighting game. It is expected that this number will continue to grow over the years. What is certain is that the industry is in excellent shape and is expected to grow as it has in recent years.

VR possibilities and headsets

Gone are the days of priceless VR headsets. With Google now offering a simple cardboard solution for $ 30, the general public has access to reliable VR equipment. At the moment, many are waiting for companies to catch up on their VR subscription offers.

Now, for iOS and Android users, mobile developers want to create VR and AR mobile games for everyday use. Others, like Netflix, customize certain series and programs for VR viewers. The future of VR will include cheaper headset options as well as more options for gaming and viewing.

Mobile games

Much like eSports, mobile gaming has resulted in the most competitive growth rates of any entertainment industry year on year for the past decade. According to AppAnnie, 61% of the mobile apps on the Apple Store are games. The industry was valued at $ 98 billion last year, with forecasts rising in the years to come.

Some investors predict that mobile games will sensibly overlap with esports. Currently, PUBG Mobile is the most popular mobile game downloaded in the world. PUBG is also one of the most famous esports games, suggesting that organized esports tournaments could soon include mobile games, from existing installations like PUBG to new mobile-specific games like Subway Surfers.

Digital collectibles

The future of NFTs, Considered a niche by some, is up for debate for many. As companies from Forbes to Rolling Stone question the long-term viability of digital collectibles, money speaks. Earlier this year, a collector spent an impressive $ 69 million on the rights to Beeple’s “Everydays: The First 5000 Days” creation.

While digital collectors are unlikely to continue spending as much on ventures as CryptoKitties and the NBA’s Top Shot NFTs, further evidence of the sector’s viability lies in everyday collections. From Magic: The Gathering to high-end art, collectors of physical items are known to part with small fortunes in order to become sole owners of something.

The post Four entertainment sectors set to boom before 2025 appeared first Home business magazine.

Leave a Reply

Your email address will not be published. Required fields are marked *